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Games Programmer

NFS Unbound

Experience

Software Engineer I at Criterion Games (2019 - Present)

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I work the best when surrounded by passionate people in a space we can all inspire each other. I love to follow the latest news in the world of technology whether that's a new weird implementation of Machine Learning or play the guessing game of "Where did my phone's selfie camera go?". My focus in programming is AI and Gameplay, having used mainly C++ and C# in the projects I've worked on.

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