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Tilt Bar

Hacker​

Platform: PC VR
Genre: Interactive Story, Puzzle

Engine: Unity (C#)
Year: 2018

Role: Programmer

The guidelines for this project was to make a 3D VR Interactive Story within 10 weeks in a team of 5.

With that in mind, we decided to focus our story on a guy named Richard. Richard was just a regular guy working for an IT security website with experience in Ethical Hacking until one day... he gets an offer he can't ignore. He was hired by a company called E-Corp and after his first day he wakes up inside the virtual world and is given a set of instructions every day by that corporation. His decisions and/or success in completing those tasks will decide his future, his wife's and the future of the world.

My work

In this project, I mainly focused on developing the mechanics of the game for VR such as our crosshair, raycasting to be able to pick up and rotate objects as well as the movement. Besides that, each member of the group had to make their own level/puzzle for the player to complete. Firstly my idea was to include some sort of portal puzzle but the team liked that idea so much that we ended up having that as a mechanic of our main menu. So to start a new game you go through the "new game" portal that is mirroring the place where you start the game and there's a smooth transition that takes you there, the same thing happens with the "continue" portal, though this one takes you to your last checkpoint. To make this feature we had to make a second camera that's attached to our main camera's movement, a Render Texture of that second camera attached to a material for our (Render) Plane to be displaying what's happening on the other side.

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